Tiles a cell through a cell grid, putting one copy in every cell the grid places, and builds it with the cell's thickness and offset. It does not trim; follow it with Trim Beams to cut it to a Solid.
The cell grid that places the cells.
The cell to fill with: a beam or wall cell from the library, a minimal surface, or Wired, the cell wired into Cell (a Custom Cell).
The cell to tile, when Cell type is Wired: a Custom Cell.
A wall around the surface, a wall moved off it, or the space on one side of it.
The cell's beam or wall thickness in mm: a number, or a field to grade it. Unset: 1 mm. Read by cells that take a Thickness.
How far a minimal surface is moved, in mm: a number, or a field. Unset: 0. Read by cells that take an Offset.
Hold the wall closer to the requested thickness: the distance from the surface is read from the field's gradient and its bend along it, instead of the quick estimate. Measured against the true distance for walls up to 40 % of the cell, the wall's share of the cell is off by at most 0.7 percentage points on a Gyroid, 2.4 on Schwarz P, 3.8 on Neovius, 4.2 on Schwarz D, 6.2 on Lidinoid and 6.5 on Split P. Costs eight extra field evaluations per point, so lattices using this cell build slower. Off by default.
Which of the cell's own u, v, w axes lands on x, y and z. UVW keeps the cell as authored.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.
Every beam, each with its own properties.
All the thickened beams merged into one Solid; beams with no thickness yet are the distance to their segments.
This lattice in a Lattice List of one.
The beams, vertices and thicknesses, without the lattice around them.
The beams and vertices alone, with no thickness.
The axis-aligned extent of the beams' vertices.
How many beams the lattice has.
Each beam as a line segment.
How many vertices the lattice has.
For each vertex, the number of beams that end there.
The position of every vertex.