Cross Section — Cuts a Solid with a plane and returns the cut face as a profile.
Keep Main Pieces — Removes the loose pieces of a Solid and keeps its main ones.
Offset — Grows a solid outward by the distance, or shrinks it when the distance is negative.
Profile Cut — Cuts a profile's shape straight through a solid, all the way through.
Set Bounds — Tells FieldCAD which region to evaluate a Solid or field in: the combined extent of the listed bounding boxes.
Shell — Hollows a solid into a wall of the given thickness.
Smooth — Softens a Solid or blurs a field: the input is sampled on a grid, the grid is blurred with a small Gaussian kernel the chosen number of times, and the grid is read back with linear interpolation.
Thicken Surface — Turns the zero surface of a field into a solid plate of the given thickness, centred on that surface.
Circular Pattern — Repeats a solid around an axis: the given number of copies, each turned a further step angle from the last, joined into one solid with sharp seams.
Linear Pattern — Repeats a solid in a row or around an axis and joins the copies into one solid, optionally blending the seams.
Mirror — Makes the mirror image of a solid across a plane.
Tile Solid — Repeats a Solid side by side along +X, +Y and +Z, the given number of times per axis.
Cylindrical Warp — Bends a Solid or a field around the world Z axis: its X becomes distance from the axis, its Y becomes distance around the circle, and Z stays as height.
Scale Warp — Stretches or squashes a Solid or a field by separate factors along X, Y and Z about the origin.
Spherical Warp — Wraps a Solid or a field onto a sphere centred at the origin: its X becomes distance from the centre, its Y distance around the equator, and its Z distance down from the north pole (+Z); only X ≥ 0 and Z ≥ 0 of the input are used.
Warp — Distorts a Solid or a field: at each point the input is read at the position given by a vector field, or by three separate coordinate fields.