Modify

Combine

  • Cut — Removes every listed solid from the primary solid.
  • Cut with Gap — Cuts the tool solid out of the primary solid, first growing the tool outward by the gap, so a gap of that width is left around it.
  • Intersect — Keeps only the region shared by all listed solids (the maximum of their fields).
  • Union — Joins all listed solids into one (the minimum of their fields).

Features

  • Cross Section — Cuts a Solid with a plane and returns the cut face as a profile.
  • Keep Main Pieces — Removes the loose pieces of a Solid and keeps its main ones.
  • Offset — Grows a solid outward by the distance, or shrinks it when the distance is negative.
  • Profile Cut — Cuts a profile's shape straight through a solid, all the way through.
  • Set Bounds — Tells FieldCAD which region to evaluate a Solid or field in: the combined extent of the listed bounding boxes.
  • Shell — Hollows a solid into a wall of the given thickness.
  • Smooth — Softens a Solid or blurs a field: the input is sampled on a grid, the grid is blurred with a small Gaussian kernel the chosen number of times, and the grid is read back with linear interpolation.
  • Thicken Surface — Turns the zero surface of a field into a solid plate of the given thickness, centred on that surface.

Build

  • Conic Sweep — Builds a surface of conic arcs spanning between two rail curves, one arc per station along a spine that may curve.
  • Extrude — A solid made by pushing a built-in 2D shape (rectangle, ellipse or airfoil) straight along Z, centered on a point.
  • Loft — Builds a solid through several profiles in the order of the list, closed flat at the first and last one.
  • Profile Extrusion — Pushes a profile out along a direction to make a solid of the given length.
  • Profile Revolution — Spins a profile around an axis to make a solid of revolution, like turning on a lathe.
  • Profile Sweep — Moves a profile along a curve to build a solid.
  • Revolve — A solid made by spinning a built-in 2D shape (rectangle, ellipse or airfoil) a full turn around an axis.
  • Sweep — Moves a cross-section along a curve to make a solid member.

Patterns

  • Circular Pattern — Repeats a solid around an axis: the given number of copies, each turned a further step angle from the last, joined into one solid with sharp seams.
  • Linear Pattern — Repeats a solid in a row or around an axis and joins the copies into one solid, optionally blending the seams.
  • Mirror — Makes the mirror image of a solid across a plane.
  • Tile Solid — Repeats a Solid side by side along +X, +Y and +Z, the given number of times per axis.

Transforms

  • Align — Moves and turns an object so that the `source` plane's frame lands on the `destination` plane's frame.
  • Move — Moves an object by an offset along X, Y and Z.
  • Rotate — Turns an object by an angle about an axis through a chosen point.
  • Scale — Resizes an object by the same factor in every direction about a fixed point.
  • Shear — Slants a solid: every point slides along the direction by the factor times its height above the plane.
  • Twist — Twists a solid about the normal of a plane: each slice is turned by an angle that grows with its height above the plane.

Warps

  • Cylindrical Warp — Bends a Solid or a field around the world Z axis: its X becomes distance from the axis, its Y becomes distance around the circle, and Z stays as height.
  • Scale Warp — Stretches or squashes a Solid or a field by separate factors along X, Y and Z about the origin.
  • Spherical Warp — Wraps a Solid or a field onto a sphere centred at the origin: its X becomes distance from the centre, its Y distance around the equator, and its Z distance down from the north pole (+Z); only X ≥ 0 and Z ≥ 0 of the input are used.
  • Warp — Distorts a Solid or a field: at each point the input is read at the position given by a vector field, or by three separate coordinate fields.
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