Tet Mesh

Fills the inside of a closed surface mesh with tetrahedra. The mesh's own triangles become the boundary unchanged; to tet-mesh a Solid, turn it into a surface mesh first (e.g. Solid to Mesh).

Inputs

Domain Mesh

The closed surface mesh to fill; its triangles are kept exactly. Required.

Takes: any block that gives Mesh (14 blocks)
Edge length Number

Target tetrahedron edge length inside the mesh, in mm (default 2). One number; a varying field is refused.

Takes: any block that gives Number (102 blocks)
Growth rate Number

How fast elements may grow larger away from the surface, at least 1.002 (default 2). From about 1.35 up the result no longer changes.

Preserved nodes List of Point

Optional points that must become nodes of the tet mesh. Each has to lie inside the domain and off its existing vertices, or the block refuses.

Takes: any block that gives Point (13 blocks)

Output

Tet Mesh

Used by: any block that takes Tet Mesh (28 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

CellCount Number

How many volume elements (hexahedra or tetrahedra) the mesh has.

Edges List of Curve

Each distinct element edge as a line segment.

Surface Mesh

The outer boundary faces as a surface Mesh.

VertexCount Number

How many vertices (FE nodes) the mesh has.

Vertices List of Point

The position of every vertex.

What implicit modeling is

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