Sweep

Moves a cross-section along a curve to make a solid member. The section is round by default; ellipse, rectangle and airfoil sections are kept upright along the curve without twisting on their own.

Inputs

Curve Curve

The path the cross-section follows.

Takes: any block that gives Curve (17 blocks)
Section Choice

The cross-section carried along the curve: a circle, a rectangle whose corners can be rounded, an ellipse, or an airfoil (a symmetric teardrop whose round nose tapers to a sharp tail).

Radius Number

Wired radius for the round section; takes precedence over the typed value.

Size 2D Vector

Full width and height of the rectangle (u, v).

Round Number

Radius of the corner rounding; 0 keeps sharp corners, and it is capped at half the shorter side.

Radii 2D Vector

Half-width and half-height of the ellipse (u, v).

Chord Number

Length from nose to tail.

Thickness Number

Diameter of the round nose, which is also the widest point.

Twist Number

Turns the section about the curve direction, in degrees.

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

BoundingBox Bounding Box

The axis-aligned extent of the Solid.

ScalarField Number

The Solid's signed distance, as a field.

Inverted Solid

The Solid turned inside out: what was inside is now outside.

What implicit modeling is

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