Cylindrical Warp

Bends a Solid or a field around the world Z axis: its X becomes distance from the axis, its Y becomes distance around the circle, and Z stays as height. A Solid stays a Solid and a field stays a field. With Re-distance on, the result is re-distanced so it still reads as a true distance; off, the values are left as the bend maps them.

Inputs

Input Solid

The Solid or field to bend.

Takes: any block that gives Solid (102 blocks)
Y length Number

Length in mm along Y that becomes one full turn around the axis (from −Y length/2 to +Y length/2).

Re-distance Yes/No

On: the result is re-distanced, so a Solid still reads as a true distance. Off: the values are left as the bend maps them, so a distance along Y is read in the map's own units.

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

BoundingBox Bounding Box

The axis-aligned extent of the Solid.

ScalarField Number

The Solid's signed distance, as a field.

Inverted Solid

The Solid turned inside out: what was inside is now outside.

What implicit modeling is

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