Bends a Solid or a field around the world Z axis: its X becomes distance from the axis, its Y becomes distance around the circle, and Z stays as height. A Solid stays a Solid and a field stays a field. With Re-distance on, the result is re-distanced so it still reads as a true distance; off, the values are left as the bend maps them.
The Solid or field to bend.
Length in mm along Y that becomes one full turn around the axis (from −Y length/2 to +Y length/2).
On: the result is re-distanced, so a Solid still reads as a true distance. Off: the values are left as the bend maps them, so a distance along Y is read in the map's own units.
Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.