Point-Normal Plane

A plane through a point, facing a normal direction. As a Solid it is the half-space behind the plane (opposite the normal), handy for cutting; its field is the signed distance to the plane.

Inputs

Origin Point

Origin, from a wire; replaces the typed value.

Takes: any block that gives Point (13 blocks)
Normal Vector

Normal, from a wire; replaces the typed value.

Output

Plane

Used by: any block that takes Plane (102 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

Solid Solid

The half-space on the side opposite the normal, as a Solid.

Frame Frame

The plane's coordinate frame: an origin plus orthonormal X, Y and Z axes.

Origin Point

The point on the plane closest to the world origin.

Normal Vector

The plane's unit normal.

ScalarField Number

Signed distance to the plane, dot(p, normal) − offset; use it to drive a Range Map or to clip.

Transform Transform

The affine map from the plane's local frame to world coordinates.

Inverted Solid

The opposite half-space: this plane with its normal flipped.

In the demos

What implicit modeling is

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