Skin

Gives a filled part a closed outer skin: a wall of the given thickness inside the part's surface, joined to the infill (rounded where Blend is above 0) and cut with the part, so the outside stays where the part's surface is. The same as Shell (inward), Union and Intersect wired in a row.

Inputs

Part Solid

The part whose surface becomes the skin.

Takes: any block that gives Solid (102 blocks)
Infill Solid

What fills the inside: a lattice, a foam or any Solid. The part cuts it.

Takes: any block that gives Solid (102 blocks)
Thickness Number

The skin's thickness in mm, inward from the part's surface. Wire a field for a skin whose thickness varies.

Takes: any block that gives Number (102 blocks)
Blend Number

Rounds the joint where the infill meets the skin, in mm. 0 is a sharp joint.

Output

Solid

Used by: any block that takes Solid (95 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

BoundingBox Bounding Box

The axis-aligned extent of the Solid.

ScalarField Number

The Solid's signed distance, as a field.

Inverted Solid

The Solid turned inside out: what was inside is now outside.

In the demos

What implicit modeling is

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