Curve Frame

A coordinate frame sitting on a curve at a given distance from its start. Z follows the curve direction, X points toward the inside of the bend (a fixed perpendicular on straight stretches), and Y completes the right-handed set.

Inputs

Curve Curve

The curve to place the frame on.

Takes: any block that gives Curve (17 blocks)
Distance Number

Arc length from the curve's start. Values past either end continue straight along the end segment.

Output

Frame

Used by: any block that takes Frame (13 blocks)

Properties

Values the block gives besides its output. The editor lists them under Properties, and an input can read one by reference.

Origin Point

Where the frame's three axes meet.

Transform Transform

The affine map from this frame's local coordinates to world coordinates.

XAxis Vector

The frame's unit X direction.

XyPlane Solid

The plane spanned by X and Y; its normal is the Z axis.

XzPlane Solid

The plane spanned by X and Z; its normal is the Y axis.

YAxis Vector

The frame's unit Y direction.

YzPlane Solid

The plane spanned by Y and Z; its normal is the X axis.

ZAxis Vector

The frame's unit Z direction.

What implicit modeling is

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